![]() id Tech 5 might not be as visually next-step as prior Carmack-tech has been, but it's certainly at home with large, detailed words. Meantime, the backdrops to the rallies are vast and looming - buildings made apparently from ruined spaceships standing vertically, yawning canyons, trashed machinery. The mines appeared to be a major part of the carnage in the matches I watched - scattered all over the place, flinging buggies all over the shop, deftly ensuring that this was no race of gentlemen but a constant maelstrom of explosion and confusion. Mines, armour restore and homing missiles are what I managed to scribble down, but there seems to be a clutch of aesthetic tweaks too. Being a better driver's going to make you a better killer too.īuggies are customisable, via the sort of unlock system that Call of Duty's popularised. Clearly the accelerator is your primary button, but it's got a handbrake and even air control to adjust landings in there too: this isn't just an FPS with a car skin. While the rally points provide a course of sorts of the follow, really it's freeform - picking your own targets, going your own way, being a right old bastard. The buggies take visible damage from both hits and collisions, getting into a right old state before the inevitable explodey-death. Watching it in action, it's high speed and appealing crunchy. The plan, clearly, is to make the driving at least as (if not more) important as the shooting. And vice versa if the roles are switched, obviously. If you've got a rally point in hand and you get murdered, that means bonus points for the murderer. So the key mode involves trying to hit rally points as quickly as possible, while simultaneously doing the kill or be killed thing. ![]() "What we didn't want to do is just a couple of guys fighting and call it an online offering," claims id's Matt Hooper. Combat Rally is its name, and racing around while trying to murder up to five other people is its game. Rage's aim is to corner the market on a different kind of combat - homicidal Mario Kart. I guess there's going to be disappointment from people who were hoping for, essentially, Quake III in the Rage engine, but let's remember that didn't work out too well when they did it in Quake IV. ![]() It's not much of surprise to hear that they're working the vehicle combat into its own mode. Back to deathmatch classic, or up to new things? Non-surprise, non-suckers! At the info-event that led to yesterday's word-splurges about Skyrim, Prey 2 and Rage singleplayer, I also witnessed the first reveal of the semi-free-roaming shooter's other modes. And here we were, thinking that an id game might have no multiplayer mode, purely because they'd stubbornly refused to talk about it for years.
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