Ultima Online: 7th Anniversary Edition (September 25, 2004) was a special release of the game to celebrate Ultima Online's seventh birthday.The Charter Edition also included the cloth map which was also a feature of the standard box. It included a signed lithograph of the Ultima Online artwork by the Hilderbrandt brothers, a pewter pin badge bearing the Ultima Online logo and the box was signed by Richard Garriott. Ultima Online: Charter Edition (September 30, 1997) was available to pre-order from Origin Systems at the launch of Ultima Online and in small quantities alongside the standard retail box.Ultima Online has had several special releases which were not expansions, but came with boxed or in-game extras. Ultima Online: Lord Blackthorn's Revenge.Several expansions were released for Ultima Online, adding new features and areas to be explored: Interestingly, a detailed manual was not part of the package for whatever reason. A cloth map of Britannia in Ultima Online.With the first edition of the game came with these things: The original game was only released in the US, with exception of Japan, which did get its own edition. Its original retail price was $64.95, and the monthly cost to play the game was $9.95. Ultima Online was released in September 24, 1997. After an open beta in July 1997 (which got so crowded access had to be restricted), the breakneck speed enforced by the publisher allowed releasing the game in September 1997. Then the open alpha in April and May 1996 drew an unexpectedly huge interest, causing Electronic Arts to shift all personnel from the Ultima IX project to this one (with nasty results for that game) in order to finish the game in 1997. Indeed, the most positive estimations were about 30.000 sold boxed games and 5.000 subscribers inhabitating the online Britannia. It is a huge multiverse with countless Britannias, where people act in this world, fight, trade and live.ĭevelopment of Ultima Online actually started rather low-key, as expectations in the project were not very high in the company. In these many Britannias, the people, the players, interact on a daily basis, live their lives and have lots of fun. The premise is that when the Stranger shattered Mondain's Gem of Immortality, each of the fragments of the gem held a perfect copy of Sosaria in them.
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